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Thread Statistics | Show CCP posts - 142 post(s) |

Kenneth Skybound
Exanimo Inc Black Pearl Alliance
97
|
Posted - 2014.07.22 21:38:00 -
[1] - Quote
I've noticed an interesting fact about blueprint research costs.
Amazed at people's claims of billions to research BPOs to 10, I checked some of my own and found similarly high numbers - although I couldn't install these jobs because the station had no such research facilities.
That's when it hit me - upon checking facilities that ARE research ready, the cost drops to the expected ranges of values.
Here's an example. At time of writing I have a Bouncer I BPO with no research. Were I to install it for 10 levels of ME, it'd cost me:
- 84'841'681 ISK in Dodixie (major area)
- 84'841'681 ISK in Miroitem (out the way area)
- 2'661'231 ISK in Doussivitte (a research station)
According to Eveeye maps, Doussivitte has an ME index of 3.13%
2'661'231 is 3.13% of 84'841'681.
Systems without a research index are thus reporting at 100% cost for some reason!
And here's my theory as to how. The system index is calculated with regards to the system's job hours divided by all Job hours, all rooted. For a system with 0 activity, you've got the square root of 0. In itself that should be no concern, but it may just be that the code is reading that, wondering what the hell you're on and somehow defaulting to an answer of 1. If not there, SOMEWHERE along the line, it's being sent to a default of 100%.
Perhaps this is linked to the reports of super high costs. As I suppose, if no jobs have been carried out in systems, setting up a starbase there and attempting such jobs will likely encounter this same brick wall, no?
Just a thought. |

Kenneth Skybound
Exanimo Inc Black Pearl Alliance
99
|
Posted - 2014.07.22 22:12:00 -
[2] - Quote
Miyazaki Hetoshi wrote:CCP Contra wrote:Fixy FixIT wrote:When installing a job at a POS, the cost of installing the job is being taken from the Corp Master Wallet........
Surely, this cost should come from the member who is installing the job. Even better if it was deducted from the member and given to the Corp Master Wallet as charge for using corp labs.
Currently its given to Secure Commerce Commission.
Is this intentional or is it a bug ?
Regards. By Design To be clear. POS Tax is set to 0.0% By Design, there is a percentage 'Secure Commerce Commission' Fee added to every job started at a Player Owned Structure? Where previously there was no Secure Commerce Commission Fee added to every job started at a Player Owned Structure?
This has been discussed for MONTHS, taking feedback in. It's a mechanic to handle the fact that the previous forcing on location, slots, has been removed. It incentivises decentralisation while teams and facility modifiers do the opposite, creating a rough, dynamic landscape. |

Kenneth Skybound
Exanimo Inc Black Pearl Alliance
104
|
Posted - 2014.07.23 11:56:00 -
[3] - Quote
Greyscale, is it possible to have confirmation on my suspicions regarding job prices in systems with no price index? Page 15. |

Kenneth Skybound
Exanimo Inc Black Pearl Alliance
104
|
Posted - 2014.07.23 12:21:00 -
[4] - Quote
CCP Greyscale wrote:Kenneth Skybound wrote:Greyscale, is it possible to have confirmation on my suspicions regarding job prices in systems with no price index? Page 15. Can you verify the issue is still occurring? We fixed a bug in research pricing at downtime that may be the root problem.
Verified still a problem.
While the costs have come down CONSIDERABLY, comparing one blueprint I have in Algogille (Thorax, 0 TE), 10 levels of research would be 12.5m, while if done next door in Renyn (no research stations) it'd be 480m. |

Kenneth Skybound
Exanimo Inc Black Pearl Alliance
104
|
Posted - 2014.07.23 12:45:00 -
[5] - Quote
CCP Greyscale wrote:Kenneth Skybound wrote:CCP Greyscale wrote:Kenneth Skybound wrote:Greyscale, is it possible to have confirmation on my suspicions regarding job prices in systems with no price index? Page 15. Can you verify the issue is still occurring? We fixed a bug in research pricing at downtime that may be the root problem. Verified still a problem. While the costs have come down CONSIDERABLY, comparing one blueprint I have in Algogille (Thorax, 0 TE), 10 levels of research would be 12.5m, while if done next door in Renyn (no research stations) it'd be 480m. Do you have a starbase in Renyn to do the work in? There is some weirdness with prices being displayed for invalid facilities that might be contributing here.
No, I don't have a starbase there at this time. Unfortunately I do not have access to starbase facilities to further that investigation sorry. |

Kenneth Skybound
Exanimo Inc Black Pearl Alliance
104
|
Posted - 2014.07.23 13:08:00 -
[6] - Quote
Nina Smirnoff wrote:Is system index update working fine? Yesterday my systrm index was 0.0009 (crest and verified ingame when installing a job) and today is 0.0046(crest) Im sure im the only one producing (only pos in system and no station). That is 5 times higher. Sure that you used 28 days mean? That would mean my expected index is 0.1288 in 28 days (x/28 = 0.0046).... For just 1 character (10 lines).
0.0009 index would mean about 8 in every 100 million job hours were performed there. 0.0046 scales that to 2 in every 100 thousand. So, I figure you've performed some 250 times more industry there then there was in the previous month. (Rough estimation).
you keep that up over 30 days, 250*30 is 7500, which would likely translate to an index of around 0.078.
I'm making a few assumptions in these calculations, but basically it's a logarithmic progression, with four times the industry incurring two times the cost. |
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